WELCOME ALL to the first post in what will hopefully be an irregularly posted new series here at ImaginaryCreatureAuthority! At the suggestion of lex922013, I have decided to include a couple self-created creatures on this blog. I’m not sure how this will go, but I’ll never find out if I don’t try!
And so, without further ado I present…
That’s right- a seven headed marsh dwelling cat that breathes poison and can only be permanently beheaded with fire. The Hydrameow, like all the original creatures I post here, is public domain. It is scheduled to be a monster in my current project-in-progress, a pen-and-paper semi-traditional fantasy RPG (I doubt the game will be available for several years. It’s still in the first stages of creation), but in the meantime it will just be a goofy meme.
Apologies to D&D, I used your Hydra image for the Photoshop. Hope it’s OK.
I suppose I should include stats. In my game, the stats are going to be different, but for now I’ll use D&D stats. Correct me if I mess something up or write it wrong- I’m not an expert with D&D rules.
Hydrameow Stats
Huge Magical Beast
Hit Dice: 7d10+38 (77 hp)
Initiative: +1
Speed: 20 ft. (4 squares), swim 20 ft
Armor Class: 17 (–2 size, +1 Dex, +8 natural), touch 9, flat-footed 16
Base Attack/Grapple: +7/+19
Attack/Full Attack: 7 bites +10 melee (1d10+4)
Space/Reach: 15 ft./10 ft.
Special Attack: Constrict 2d8+8
Special Qualities: fast healing 17, low-light vision, scent
Saves: Fort +10, Ref +6, Will +4
Abilities: Str 19, Dex 12, Con 20, Int 2, Wis 10, Cha 9
Skills: Listen +7, Spot +7, Swim +12
Feats: Combat Reflexes , Iron Will, Toughness, Weapon Focus (bite)
Environment: marshes, mountains
Organization: Solitary
Challenge Rating: 6 (normal)
Treasure: 1/10 coins, 50% goods, 50% items
Alignment: Always Chaotic Neutral